Groundwork
step 1 of 2

How much System Design do you already have?

Be honest — nobody is watching. This only decides which chapters come first; every chapter stays open to you either way.

Not sure? Start at Beginner — every path opens at the section people usually skip.

Full syllabus

Everything each level eventually covers — ticked sections are written, the rest are still on the desk.

Beginner7 / 7 sections written
  • There is no answer key — the interviewer is scoring how you got there, not where you landed.

  • A senior candidate can narrate everything between the keypress and the pixel — and knows what each hop costs in milliseconds.

  • Buy a bigger box or buy more boxes — and one modern box is far bigger than the candidate who instantly reaches for a cluster believes.

  • The choice is decided by access pattern and consistency need — "SQL doesn't scale" is a claim that will cost you the interview.

  • A cache is one bet placed at seven distances — and the interesting number is never the hit rate, it's the miss rate.

  • The API is the coupling surface — every round trip, every version and every retry is a design decision someone will live with for years.

  • The full 45-minute arc on the classic warm-up question — where every number is shown, every choice is defended, and the trap is the click counter.

Checkpoint: you can walk through designing something like a URL shortener end to end — client, API, database, cache — and explain each choice.

Intermediate9 / 9 sections written
  • The box everyone draws and nobody explains — where L7 earns its latency, why consistent hashing keeps recurring, and how a health check turns a brownout into an outage.

  • CDNs

    Move the bytes closer to the user — the cheapest 10x in system design, right up to the moment you cache something personal.

  • The request path should only do the work the user is actually waiting for — everything else goes on a queue and gets retried.

  • Every consistency model is just a rule about which stale reads you are willing to let a user see.

  • The only thing standing between one badly-behaved client and everybody else's latency.

  • Availability multiplies down your dependency chain — five nines in one box is four nines in a system.

  • Block, file, object — and why the bytes of a user upload should never touch your app servers.

  • The database scans; the inverted index looks up. Everything else in search is ranking and staleness.

  • Fan-out on write, fan-out on read, and the hybrid that exists because one account has 150 million followers.

Checkpoint: you can design a medium-sized system (a news feed or chat app) with load balancing, caching, queues and a stated consistency model.

Advanced8 / 8 sections written
  • You never "pick two" — you pick one letter during a partition, and PACELC tells you what you picked for the other 99.9% of the time.

  • One machine is a limit, not a bug — but the shard key you pick in week one is the decision you will still be paying for in year five.

  • Getting a group of unreliable machines to agree on one value — and why your job is to use a consensus system correctly, not to write one.

  • At scale something is always broken — the design question is never "will it fail" but "what happens to everything else when it does".

  • Metrics say something is wrong, traces say where, logs say what — and p99 says whether anyone noticed.

  • The whiteboard arithmetic that turns hand-waving into a design — no calculator, under two minutes, out loud.

  • Six systems you use every week, one interesting decision each, and the bill that came with it.

  • Nobody is grading your architecture. They are grading whether you knew what you were giving up, and said so.

Checkpoint: you can run a full system design interview conversation for a large-scale system, with back-of-envelope numbers and a defensible failure story.

Three honest notes
  • This curriculum leans on the other topics on this shelf on purpose — the databases chapter here assumes you already have SQL & Databases, the queues chapter assumes Node's message-queues chapter. System design is where they combine.
  • Every level ends in a walkthrough (URL shortener → news feed → real case studies) because tradeoff thinking is a conversation skill, not a fact you memorize.
  • Distributed consensus and chaos engineering are the deepest, rarest layer — most system design interviews never go there, but the advanced tier doesn't skip it.